Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it.
Whenever your hero would be dealt damage, prevent 1 damage that source would deal.
Near Mint Unlimited Normal - $0.40
Lightly Played Unlimited Normal - $0.40
Moderately Played Unlimited Normal - $0.40
Heavily Played Unlimited Normal - $0.30
Damaged Unlimited Normal - $0.30